During my time as a Tech Artist at Singularity 6 , I worked on the Player Cosmetics for our AAA release, Palia. I helped set them up from start to finish, helping develop the pipeline from Maya to Unreal 5. These were the most fun ones that had physics setups and Animation Blueprints for better performance.
These Player Cosmetics for Palia were made with a Maya-Unreal Engine 5 pipeline. They have Physics Simulation and Animation Blueprint Setups.