This is a dedicated animation transfer tool for custom mGear rigs. It's meant to transfer animations from Mannequin and Metahuman (and any other animations with a similar joint structure) into the controls and bakes them. It's part of an established pipeline and workflow designed to make animators' lives easier and avoid having to use other software to retarget. In addition, animators can confidently work with referenced rigs and update them without losing any work.
It can batch save multiple Maya files with the baked animations for quick iterations.
It also has IK/FK matching for arms and legs.
The tool is coded in PyMel, using PySide2 and custom mGear commands.
This is a dedicated animation transfer tool for custom mGear rigs. It transfers animations from Mannequin and Metahuman (and any other animations with a similar joint structure) into the controls and bakes them.